![]() Besides the basics like customisable controls, an uncapped frame rate option and 21:9 ultrawide compatibility, there’s support for both Nvidia DLSS and AMD FidelityFX Super Resolution (FSR), and you can use either a PlayStation or Xbox controller with on-screen prompts changing to reflect your favoured buttons. While largely outsourced by original devs Santa Monica Studio to the Canadian outfit Jetpack Interactive, God of War’s PC version shows an impressive attention to detail. The answer: pretty well! Like previous marquee Sony port Horizon Zero Dawn, this is a game that already looked lovely on console, and the extra muscle of even a modest PC rig can deliver sizeable boosts to both visual quality and frames-per-second. Fatherly axe-‘em-up God of War is out on PC this week, and I’ve been dragging my disappointing son around the Nine Realms to see how it copes with the jump from PlayStation to Windows.
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